![]() You now have five onboard colour palettes, and you can also create custom palettes by importing any jpeg or png file, although we found this last option required a colour rich photo to yield a useful palette. Version 4.1 has also extended the colour palettes. What’s more, in addition to the new processors, the naming of existing Note FX has been simplified and a few (Note Length, Note Filter, Arpeggiator and Multi-note) have been updated. To showcase the extended Note FX, the Factory Extended Package has a new bundle (Note In Bloom) with 40 library clips. Bend applies a pitch envelope to the note attack. Strum applies a time-based spread to the notes in a chord with up or down direction. You can adjust the number of walls, overall panning width as well as the ball’s behaviour (Radius, Speed and Damping). Ricochet meanwhile is a repeat that’s modelled on a ball bouncing off room walls. ![]() However, it also has a Damping amount, and this helps create an effect like a naturally bouncing ball as it gradually loses height and speeds up. Dribble is a timebase and velocity sensitive repeat. Real worldĪs their names imply, Dribble and Ricochet both owe something to the natural world. Randomize, meanwhile, influences six parameters – pitch, velocity, timbre, pressure, pan and gain. You then have two pattern options to define accents within the repeats. Note Repeats supersizes the note retrigger concept with user-defined timebase and rate settings coupled with some randomness. The Amount and Forgiveness parameters influence how regimented this is, and by combining these parameters we found it quite easy to generate completely new rhythms. Quantize meanwhile uses the selectable time base setting to hold notes until the next beat. It’s suited to beats and we particularly like the option that allows notes to be played early. Humanize applies changes to timing, chance and velocity.
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